Gamification as a Mean of Driving Online Consumer Behaviour: SOR Model Perspective

Authors

  • Rimantas Gatautis Kaunas University of Technology
  • Elena Vitkauskaite Kaunas University of Technology
  • Agne Gadeikiene Kauno technologijos universitetas
  • Zaneta Piligrimiene Kauno technologijos universitetas

DOI:

https://doi.org/10.5755/j01.ee.27.1.13198

Keywords:

game elements, game dynamics, game mechanics, gamification, online consumer behaviour, SOR model

Abstract

Gamification recently attracted attention from practitioners and researchers aiming to gain understanding about gamification applicability. According to forecasts of various market research agencies, application of gamification in activities of companies increases and gamification market growth will continue in the future. As gamification is usually focused on customers, it is naturally related to consumer behaviour. However, there is a lack of studies approaching gamification from consumer behaviour perspective. Because gamification is strongly driven by information technologies, the paper seeks to propose an integrated framework for gamification impact on online consumer behaviour. In order to achieve it, the paper explores origins of gamification concept, compares it to similar concepts, proposes gamification definition and provides an overview of pyramid of key gamification elements: game components, game mechanics, game dynamics. Further paper analyses different models of online consumer behaviour emphasing on the application of the stimulus-organism-reaction (SOR) model. SOR model is used for characterising online stimulus (company controlled elements) and their impact on online consumer behaviour. In order to develop the framework, interdependencies of approaches of the pyramid of key gamification elements and SOR model are analysed by identifying factors related to virtual environment, process, and social dimensions.

DOI: http://dx.doi.org/10.5755/j01.ee.27.1.13198

Additional Files

Published

2016-03-01

Issue

Section

COMMERCE OF ENGINEERING DECISIONS